As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.
I haven’t profiled how much better bubbletea v2 would be for this game. My intuition is that bubbletea v2 should be almost as bandwidth efficient as my implementation but non-trivially slower.,这一点在91视频中也有详细论述
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controller.enqueue(processChunk(chunk));
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